A second test using the new OBJ import functionality of Trapcode Form 2.
I created the galaxy object using the “Spray Points” tool in Lightwave, painting them into the rough shape of a galaxy. I then applied a vortex deform to it, to further twist it into the right shape.
This object was then brought into After Effects as an OBJ and I layered a couple of instances of Form to create the richness of the stars. I also used a luminance-tracked version of it with Video Copilot Optical Flares for the bigger stars, seen as you move in closer (as well the hot central star/singularity in the centre). The luminance tracking is a little bit glitchy in places and the stars pop a bit, here and there. For the next version, I’ll probably replace the luminance-tracked lenseflares with ones tracking lights instead.
There’s some fractal-noise-derived nebula objects in there too, to add to the overall texture of the piece. I’ve used Trapcode Horizon for some distant ones, along with some basic masked 3D planes.